


by Ðeffy Urz
Main differences from modern Superfy:
-✨Super-Dupers had their own additional special effect(s) instead of being any ⭐Super
-Base cards were instead named ⚡One-offs
-Permanent cards were instead named ⛰️Enduring cards
-(2)'s were the draw card, not (6)'s
-(3)'s were discard only, no steal
-Modern (4)'s were split into (4)'s and (6)'s to clear points and permanents respectively
-(5)'s drew an additional card, restricted the bonus card to non-"💪Power cards"
-(8)'s "bounced" cards to the draw pile
-(9)'s were the steal card, not an immune card (was 10♣)
-(K)'s had the wild component instead of current (2)'s
1st edition
June, 2019

2nd edition
July, 2020
Changelog:
-Added "Specializations Edition" which created three teams you could choose from that each gave individual bonus rulesets which gave unique advantages
>Bravery (Offensive), Brilliance (Defensive), Balance (Utility)
-Experimented with "making Superfy my own" by changing the suit of a card to a proprietary icon
-Added Instant Jacks that causes a semi-counter forcing a different play
-Played with the idea of a combining two RED ⦗4⦘’s or ⦗6⦘'s for 2x turns
-Queen of Spades lost its reattach without use
-The (RJ) gained two similar effects of redrawing hands +/- 1


3rd edition
January, 2021



Changelog:
-Added the 🍻Swap Bar(!)
-The possibility of playing four cards of the same rank to play Sudden Death was added
-Option for an "Alt rule" starting scenario where players draw from nothing and play starts immediately
-⛰️Enduring effects renamed to 🗿️Permanent effects
-One-off effects renamed to Golden effects
-Super-Dee-Duper was removed for modern day Super-Dupers -- the 3rd tier of rank abilities were removed
-(2)'s became the "bounce" card
-(4)'s became the steal card
-(5)'s became the draw card
-(8)'s became the rummage card
-(9)'s became the new point clear card
-(10♥)'s gained the take two turns ability
4th edition
February, 2021

Changelog:
-(2)'s gained insta-point ability that was also immune to most effects
-(5)'s regained their rummage ability
-(6)'s became the draw card
-(8)'s lost their sight and became the new clear permanents rank
-(9)'s became the new point clear rank
-(K♠) lost its ability to be wild as any 10 rank

5th edition
March, 2022
#original
Changelog:
-Golden effects renamed Base effects
-(2)'s lost their immune ability and gained the ability to "tap" cards
-(3)'s can now steal in addition to discard
-(4)'s became THE clear card
-(5)'s dropped the 💪Power card idea. Gained a broken, short-lasting Super effect
-Nerfed (6)'s ability to draw cards at a high amount
-(8)'s return to having sight and learned the ability to increase/decrease the goal
-(9)'s became a weird scuttle ability that depended on rank
-(10♥)'s lost its original ability to "convert" a play
-The (RJ) gained the ability to shuffle the deck


5th edition
May, 2022
#redux
Changelog:
-(10♥)'s lost its original ability to "convert" a play
6th edition
July, 2022


Changelog:
-Super for (3)'s changed to what it is today
-New Super for (5)'s that was short lived -- swapped draw and scrap pile locations then some crazy stuff
-Rebuffed (6)'s to draw more cards
-(8)'s effect of increasing point value could be countered by a (2)